Babies

Filed Under ( ) by Mike Monroe on Friday, March 27, 2009

Posted at : Friday, March 27, 2009

I really enjoy driving around a foggy Seattle listening to this. The video this guy made is surprisingly good

Digipen

Filed Under ( ) by Mike Monroe on Wednesday, March 18, 2009

Posted at : Wednesday, March 18, 2009

The artist is engaged in a perpetual struggle against the positive-feedback loop of the brain, desperate to create an experience that no one has ever had before. And while the poet must struggle to invent a new metaphor and the novelist a new story, the composer must discover the undiscovered pattern, for the originality is the source of the emotion.


If the art feels difficult, it is only because our neurons are stretching to understand it. The pain flows from the growth. As Nietzsche sadistically declared, "If something is to stay in the memory it must be burned in; only that which never ceases to hurt stays in the memory."


This newness, however torturous, is necessary. Positive-feedback loops, like that shrieking microphone, always devour themselves. Without artists like Stavinsky who compulsively make everything new, our sense of sound would become increasingly narrow... ...Works like "The Rite" jolt us out of complacency. They keep us literally open-minded. IF not for the difficulty of the avant-garde, we would worship nothing but that which we already know.


-Proust Was A Neuroscientist

Koala

Filed Under ( ) by Mike Monroe on Sunday, March 15, 2009

Posted at : Sunday, March 15, 2009

CamdenLikesGreen's koala

My version:
 

Dear Left 4 Dead, I re-installed you for the 3rd time yesterday. Being productive all the time is nice, but if I don't have a method to unwind I end up getting bummed out a lot. I keep trying to quit you, but the other games just don't got the stuff you gots baby.

DS

Filed Under () by Mike Monroe on Thursday, February 26, 2009

Posted at : Thursday, February 26, 2009

Jeez of all the stupid weeks to have an important thing at work due. I'd kill to be able to take tomorrow off and get stuff finished in time.

Darkstalkers Sketches

Filed Under () by Mike Monroe on Sunday, February 22, 2009

Posted at : Sunday, February 22, 2009






Oh shit I've only got a week left!

Jason Seiler

Filed Under ( ) by Mike Monroe on Saturday, February 21, 2009

Posted at : Saturday, February 21, 2009

I'm currently taking a caricature class online at Schoolism.com from Jason Seiler. So far it's alright- the polished value painting I've been doing for the last two assignments has been actually incredibly informative despite that it's so hard for me to focus on. I don't think the caricature ability switch has been flipped in my head quite yet, but there's vague signs of it.

Here's the current monochrome painting I'm working on for the class:

ref

D:

Filed Under () by Mike Monroe on Saturday, February 14, 2009

Posted at : Saturday, February 14, 2009

hello internet

Filed Under () by Mike Monroe on Thursday, February 12, 2009

Posted at : Thursday, February 12, 2009

I'll see all of you in fucking hell.

FEAR2

Filed Under () by Mike Monroe on Wednesday, February 11, 2009

Posted at : Wednesday, February 11, 2009

The game I worked on came out today(ish) at GameStop. I guess it comes out everywhere else on Friday. Store exclusives and all that malarkey.



Woot!

I uninstalled L4D

Filed Under () by Mike Monroe on Monday, February 9, 2009

Posted at : Monday, February 09, 2009


An attempt to tweak the Wacom pressure curve for Photoshop to make it act more like SAI's incredibly fucking awesome pen tool. It's still not as good, but I do think it's an improvement.

CTT

Filed Under ( ) by Mike Monroe on Tuesday, February 3, 2009

Posted at : Tuesday, February 03, 2009

Scobot gave me this.

I gave him this:

Zbrush sculpt final(ish)

Filed Under () by Mike Monroe on Sunday, February 1, 2009

Posted at : Sunday, February 01, 2009

January's over. I'm pretty happy with how this turned out, though I wish I could have setup a better lighting render. Zbrush disables interactive lighting for renders if you use one of their MatCap materials.
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