Ok Blogger, realtalk time
Filed Under () by Mike Monroe on Monday, February 9, 2015
Posted at : Monday, February 09, 2015
So the luster of posting here regularly has been swooned away by modern social media aspects. Not to mention Blogger hasn't really been keeping up with the pack very well (it's still a big struggle to format a picture in this thing everytime I post)
BUT anyways, if you're interesting in poking at the stuff I'm drawing in-between the times I'm forgetting to update this blog, I recommend checking out my Instagram account.
I also have a Tumblr if that's more your drug of choice.
BUT anyways, if you're interesting in poking at the stuff I'm drawing in-between the times I'm forgetting to update this blog, I recommend checking out my Instagram account.
I also have a Tumblr if that's more your drug of choice.
Seattle Indies Expo 2014!
Filed Under () by Mike Monroe on Friday, August 22, 2014
Posted at : Friday, August 22, 2014
Whoosh. Been crazy busy in the last month and haven't had time to update all the things. I've been working on the poster for the Seattle Indies Expo (SIX) this year, and am also going to be exhibiting RedShift there! It takes place on September 1st, during the last day of PAX and is open to the public- no PAX badge required! If you're in Seattle, come swing by and say hello!
Selfie
Filed Under (sketchclub ) by Mike Monroe on Tuesday, July 1, 2014
Posted at : Tuesday, July 01, 2014
RUSHFELL
Filed Under (sketchclub ) by Mike Monroe on Tuesday, June 17, 2014
Posted at : Tuesday, June 17, 2014
Donking around with an avatar for some music stuff.
My friend Max Jackson started a music label, Cryptobeat, that operates off internet currencies and tipping, and I was fortunate enough to be able to contribute a couple tracks to the launch album. And it required me putting down the damn Unity for a minute and figuring out what my id is going to be.
Killing Time
Filed Under (sketchclub ) by Mike Monroe on Friday, May 23, 2014
Posted at : Friday, May 23, 2014
Oi, You!
Filed Under (sketchclub ) by Mike Monroe on Sunday, May 18, 2014
Posted at : Sunday, May 18, 2014
Hobo Demon
Filed Under (sketchclub ) by Mike Monroe on Tuesday, May 6, 2014
Posted at : Tuesday, May 06, 2014
Still flailing around with trying to find a rendering style with SketchClub App, but it would probably just be easier to try switching back to SAI & Photoshop. There's a mix in SketchClub between having a high-res file to work in and having a decent amount of layers to use, and I just keep running out of the latter.
REDSHIFT is OUT!
Filed Under (belief engine,redshift ) by Mike Monroe on Sunday, May 4, 2014
Posted at : Sunday, May 04, 2014
The mobile game I've been working on at my company Belief Engine came out last Thursday! It's my first venture into trying out mobile as a platform. Might also be my last, haha, but we'll see how it goes. Either way it's pretty satisfying to put out a game on my own.
Currently working on a Android version.
Dark Souls 2
Filed Under (sketchclub ) by Mike Monroe on Monday, April 14, 2014
Posted at : Monday, April 14, 2014
This was a therapy sketch I was doing inbetween frequent deaths in Dark Souls 2, which I am currently pretty engrossed with.
As I said in the Tumblr post, damn all you rat covenant people to hell >:E
As I said in the Tumblr post, damn all you rat covenant people to hell >:E
Mystic Bonfire
Filed Under (sketchclub ) by Mike Monroe on Sunday, April 13, 2014
Posted at : Sunday, April 13, 2014
An understanding
Filed Under (sketchclub ) by Mike Monroe on Saturday, April 12, 2014
Posted at : Saturday, April 12, 2014
I did this one awhile back in SketchClub app. At the time I was finishing up the first Dark Souls and regularly seeing a lot of large angry things trying to kill me. It made me wonder when was the last time you saw a friendly one, y'know?
Catching Up
Filed Under (sketchclub ) by Mike Monroe on Friday, April 11, 2014
Posted at : Friday, April 11, 2014
Belief Engine
Filed Under () by Mike Monroe on Friday, April 4, 2014
Posted at : Friday, April 04, 2014
So, in the other news I've been busy for the last 6 months founding a two-man company with Scott McKie called Belief Engine. It's just a simple name to serve as the conduit in which we put out our various games, wares, and collabs through. My first game, RedShift, will be coming out in the next month or so through it for iOS. Gonna give that app store lottery a go I reckon.
YO WHAT UP BLAWG
Filed Under (sketchclub ) by Mike Monroe on Thursday, April 3, 2014
Posted at : Thursday, April 03, 2014
Man, hello there. I swear I'm alive. Actually I've been drawing a shitload. Check it out.
You know what? I'm a bit sick of Blogger. Posting to this thing is so cumbersome, and it doesn't need to be sadly. I'm sort of surprised Google hasn't taken to revamping or really doing anything with this service. Sure they've re-skinned it several times, but the editor is still terrible IMO. Arranging images in my posts is like pulling teeth.
I've been posting primarily to my Tumblr account- which I started out as an excuse to post whatever low quality crap I drew, but as it turns out Tumblr is quite the great place for sharing and passing around art.
Anyways, still been on a big SketchClub app kick. I draw in it more than paper and Photoshop combined, though I still find rendering in it very difficult, especially without any selection or masking tools.
You know what? I'm a bit sick of Blogger. Posting to this thing is so cumbersome, and it doesn't need to be sadly. I'm sort of surprised Google hasn't taken to revamping or really doing anything with this service. Sure they've re-skinned it several times, but the editor is still terrible IMO. Arranging images in my posts is like pulling teeth.
I've been posting primarily to my Tumblr account- which I started out as an excuse to post whatever low quality crap I drew, but as it turns out Tumblr is quite the great place for sharing and passing around art.
Anyways, still been on a big SketchClub app kick. I draw in it more than paper and Photoshop combined, though I still find rendering in it very difficult, especially without any selection or masking tools.
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